Sunday, March 20, 2011

Does Race Matter in Video Games?


         The exhilaration of becoming a one man wrecking crew in a First Person Shooter (FPS) such as Call of Duty can be a form of entertainment unmatched by any other. On any given day millions of gamers can be online playing Madden 11 the world’s exclusive NFL title, or mimicking Sack boy within the Sony Little Big Planet video game community. The video game industry has provided games that immerse the player/consumer to an everlasting end. The Wii, Xbox 360, and PS3 have all implemented forms of motion sensor controllers. Motion sensors detect player’s physical movements without the need for a traditional controller. Immersive game development has been a key factor in the introduction of next generation systems to the casual gamer. Video game publishers plus developers have aimed to push video games to the podium of the entertainment industry in recent years.
         
         Currently publishers and developers have been faced with the issue of providing gamers with a fully immersive gaming experience. This dynamic has added the demand to provide consumers with video game characters that represent all race, gender, sexual orientation, religion, and cultures. Matthew Kato (2011) of Game Informer explains,“ The topics of race can be an explosive one, and as we see in other media forms, who we are is not always reflected by what we see in the games we play”  (p. 12).  Kato emphasizes that,” This isn’t just a problem on your TV screen; the absence of diversity can be a problem behind the scenes at your favorite developer/publisher as well” (p. 12). The cable companies saw the need to add diversity to their TV programming decade’s ago. The expansion on diverse characters has provided multiple benefits. The addition of channels like BET and Telemundo has diversified the representation of multiple race, culture, and genders on television.
         
         Video games are an art form that provides a backdrop and over arching story to any character. The need to diversify the main characters from the typical white male super heroes only adds depth to the pool of stories for the player. Games such as Fallout 3 and Mass Effect 2 allow players to build an avatar before the game starts of any race or gender. Character customization has received critical acclaim within the gaming community on these 2 titles in particular. Kato (2011) mentions,” Character customization is a tool to allow players to create whatever diversity they want, including the chance to see themselves reflected in the game they are playing” (p. 12).  Morgan Gray (2011) the Development Director at 2k Marin believes, “One path to getting more racial diversity in video game characterization is on the ground floor with the developers themselves” (p. 12). There is no definitive answer on if the approach of character diversification in games will be more profitable, but it must be noted that it can only add to the experience.
         
         Video games such as Afro Samurai, Final Fantasy X, and Tomb Raider have proven that a diverse set of main characters can support successful franchises. Licensed sports games for the NBA, NFL, NCAA, and FIFA containing minority main characters prove further the profitability of a video game franchise with diverse main characters. The need to see oneself in a video game does not determine how good the game may be, but it adds a layer of immersion when you can easily see a character like yourself completing tasks in the game.



Outside Sources:
Dickerman, C., Christensen, J., & Kerl-McClain, S. (2008). Big Breasts and Bad Guys: Depictions of Gender and Race in Video Games. Journal of Creativity in Mental Health, 3(1), 20-29. Retrieved from EBSCOhost.

Kato, M. (2011) Widening the Scope – A look at racial diversity in video games - Game Informer, Volume XXI – Number 2 – Issue 214

Sunday, March 6, 2011

To Be Independent or Not To Be Independent? That is the Question!

~Exclusive Interview~
Marlena Cooper – CEO- TrackDiamondz LLC

            In a time of over saturated Hip-Hop the underground component has become highly competitive. Many artists seek to become major stars with the use of independent record labels and publishing companies. Often an exuberance to lead in the music industry gets thwarted due to the hostile atmosphere surrounding those seeking success. The music business can be a source of enormous income but more often then not will result in a financial loss on the independent level. The music business is better suited for individuals who can focus on the big picture while balancing financial goals.
            This week Warstation TV has caught up with Marlena Cooper CEO of independent record label TrackDiamondz LLC. Marlena has executive produced plus marketed several music projects since 2006, in Georgia, The Metro Area, Nebraska, and Europe. Most notably her 2009 venture, “Grammy Family Chapter 1” featured gold artist Shyheim, Killa Army, Sychopath, Twelve and Blacmaff. This full-length album produced singles that landed on the Underground Charts in France. TrackDiamondz has recently released singles in France, Japan, and the United States in 2010 plus charted on Japan’s Underground Charts in 2009 as well.
            Marlena is managing a mix-tape project for TrackDiamondz set to release April 2011 in France then shortly thereafter in United States. According to Marlena,  “This will be a mix-tape that reaches out to all music genre listeners” in regards to the music project tentatively titled, “The Grind Don’t Stop”.  She continues, “Timing is important, but giving the fans a product they can enjoy is the number one priority “.  Principles that Marlena has displayed professionally have given her confidence in customer satisfaction when managing a project. She is widely considered one of the most influential female executives working in the Northern New Jersey Area independently.
            Budgeting an independent project is important and constrained due to realistic financial possibilities. Accordant to Marlena,” The presentation of the music packaging and artwork are the largest financial hurdles”. In the modern era of independent labels, production is no longer a huge financial burden. Typically the production, engineering, and writing are kept in house to minimize the cost of creating the actual music. Distribution continues to be the constant problem posed to publishers and record labels on the smaller levels.  Marlena noted the importance of social media in her exclusive interview with Warstation TV’s creator Jason Williams. Marlena said, “My camp is strong, they’ve helped me evolve, but social media allowed me the avenue to link up with my current producer then place my products on the global market”.
            When deciding on whether to be an independent entrepreneur, a business man/woman must balance the benefits of that approach. The creativity allowed in smaller companies can be great but if the financial backing isn’t apparent a project may never get out to the masses. Many great ideas can be placed on the drawing board but a financial artist must weave the appropriate results for prosperity. Consumers should be the targets of all decisions made during any projects inception, catering to their needs can allow for the financial gain to fund future projects.

Outside Sources:
Marlena Cooper CEO of TrackDiamondz LLC. Blayze University Interview
TrackDiamondz LLC. MySpace Page: www.myspace.com/trackdiamondz
Tiny – Sumthin2Groove2 Single, TrackDiamondz LLC. http://juicygangradio.com/tiny-sumthing-2-groove-2/


Warstation TV Exclusive Interview with Marlena Cooper CEO of TrackDiamondz LLC. Posted by Jason Williams 3/6/11 retrieved from www.warstationtv.blogspot.com


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